Learning how to make them work with each other, as well as boosting them, is integral to being an effective torpedo starship captain. If you do not enjoy playing games at the highest difficulty setting, this is not for you. If you get frustrated easily, and are prone to quitting, this is not for you. If you cannot handle being laughed at or ridiculed by your weapon selection, this is not for you. If you do not want to strive to be a better pilot, this is not for you.

torpedoes platform plans sto

The projectiles fired from this launcher look like swirling motes of white energy, twirling around a bright white center as they hurdle towards targets. Upon impact, the detonation sprays a bright white radial splash of white light that expands from the target vessel and impacts the shields of other nearby ships. The is built on a quantum torpedo platform and fires a warhead that iridates a ship with Neutronic radiation upon detonation, which reduces a vessel’s power output. These missiles have a short, 2.5 second recharge rate and deal kinetic damage on impact. They also leave behind a damage over time radiation effect for 3 seconds. And, as a secondary effect, there is a 10% chance to reduce flight turn rate by 60% for 10 seconds (100% chance for a high-yield missile).

Adding pieces from this set increases the effectiveness of the torpedo’s shield drain ability. The fires quantum torpedoes with an extra warhead payload that also neutralizes shields in a radius around its impact – this can be very useful for stripping shields from enemy vessels. When fired, Kentari missiles spread out from the ship and streak towards targets – they’re a little on the small side, but when they explode there is a bright flash upon impact. Also, when the torpedo high-yield firing mode is activated a single missile is outfit with a nuclear warhead that explodes brightly.

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The damage caused by the Gravimetric Rift is also amplified by points in Exotic Particle Generator and the radius of the rift can be increased by points in Control Expertise. Sci-Torp builds should still reference e30Ernest builds and videos. Omega Kinetic Shearing now does 10% of torpedo damage over 6 seconds, down from 40% over 6 seconds. This section will be lighter on written text, as most of the work I have completed via Reddit posts and video guides. I have some plans on someone, maybe I’ll see if it still exists. This torpedo was originally obtainable from completing the Crystalline Entity Event and its accompanying Reputation track.

Thanks for making this guide, next time i play, im going to experiment using torpedos only and try to get one of my friends on as a shield drain or something. Im not really very competitive and i play this game casually a lot, mostly doing campaign missions because i think they are fun . But even though im a “casual STO player” im still going to try this out because it sounds fun as hell.

There was always a feeling of satisfaction when the heavy weapon were used in a precise manner during a team engagement. Sometimes, though, there’s that part of you that enjoys firing off a barrage of heavy firepower upon your adversaries, and relish in the wholesale digital destruction that you’ve caused. This torpedo is part of the Delta Alliance Ordinance space set obtained from the Delta Alliance reputation system. Adding extra pieces from this set will reduce the firing rate cooldown for this torpedo (by 20%) and increase all radiation damage by 13.8%.

torpedoes platform plans sto

As a space weapon, the [Kentari Mass-Produced Missile Launcher] is somewhat unique in that instead of a torpedo, this weapon launches missile swarms. On impact, they inflict the standard kinetic damage as well as lingering radiation. To obtain this torpedo, players must reach level 15 in crafting Projectiles School. It also requires an R&D Projectile Weapons duty officer and a vast variety of components. This torpedo is part of the Quantum Phase Catalyst space set obtained as a reward from completing the “Sunrise” mission.

Top 5 Star Trek Online Kinetic Torpedo Weapons

When I was satisfied with the results, I took the build into a DPS run, and made a few more adjustments before asking the DPS Chanels’ leaders what would make this build perform better. The answers ranged from the virtual shoulder shrug to scornful. Noting that barely anyone knew anything about torpedo mechanics other than, “beams are better”, I decided to document my builds, and ask game mechanics questions from those wo reversed-engineered the game.

  • Pop photonic officer, drain shields out again, repeat damage with a tricobalt or similar.
  • Vox Ex Machina, the voice of video games, is a gaming journalism magazine written by the voces, the different voices of games.
  • Upon impact, the detonation sprays a bright white radial splash of white light that expands from the target vessel and impacts the shields of other nearby ships.
  • I’ll have streaks where I’m firing a torp every second or so from repeated cooldown reduction.
  • Quantum Torpedo Platform Prototype Plans is a blueprint used in crafting via the assignment system.
  • Noting that barely anyone knew anything about torpedo mechanics other than, “beams are better”, I decided to document my builds, and ask game mechanics questions from those wo reversed-engineered the game.

It can be gained by successfully completing rare “Secure Prototype” espionage Duty Officer assignments.

Star Trek Online Wiki

My science ship doesn’t even have a beam or cannon weapon on it. Science skills handle pretty much anything else I don’t need torps for. When I returned to https://globalcloudteam.com/ Star trek Online, it was a few weeks before the release of Delta Rising. I saw players using only energy weapons, and qualifying for the DPS channels.

torpedoes platform plans sto

The cloud inflicts 666.4 plasma damage every second and debuffs for -90% turn rate, -90% impulse speed. This torpedo is part of the Photonic Arsenal space set obtained from the Dyson Joint Command reputation. It can be combined with other pieces of the same space set to greatly increase its damage, critical chance and critical severity. This torpedo also comes with an innate 2% critical chance and a 20% critical severity bonus. This torpedo also has an innate 2% critical chance and 20% critical severity.

Chroniton Torpedo Platform Prototype Plans

To show what has changed and why it has changed, both in definition and tactics. By no means should my opinions be a hard and fast rule, as what works for some may not work for others. Instead, take them as suggestions from those of us who have “been there & done that”.

Share your glorious in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Quantum Torpedo Platform Prototype Plans is a blueprint used in crafting via the assignment system. When taken to the Engineering Officer or Duty Officer Console in the interior of a player’s ship, they can be used in an Engineering assignment to craft the Quantum Torpedo Platform ship device. Without further ado, let’s look at the top five torpedo weapons in STO. Fyi for any questions/guides I would recommend using either r/STObuilds or r/STO as this guide is out-of-date and antiquated.

torpedoes platform plans sto

To excel as a torpedo Captain, you have to understand our biggest adversary; shields. Quantum Phase High Yield proc now properly drains the main target’s shields. E30Ernest is the expert on Sci-Torp builds, and should be consulted first if you are dedicating your ship builds to Sci-Torp.

If you cannot accept the fact that the current mechanics are intentionally stacked against you, this is not for you. If you cannot accept the fact that most of the bugs with kinetics may never be fixed unless enough people put the proper pressure on the Devs to get them fixed, this is most certainly not for you. I am a video gaming journalist by day and an MMO anthropologist by night.

Thema: Chroniton Torpedo Platform Prototype Plans

Nor those running sci torp with high epg/drain/sec def to use tachyon to drain shields-it’s suprisingly effective. Especially since tachyon beam will proc a deteriorating sec def. In the meantime, I have been posting comments on current kinetic torpedo traits and mechanics in /r/stobuilds and in /r/Odenknight_sto.

The Quantum Phase Torpedo is a quantum torpedo, which means it deals relatively high kinetic damage on impact but has a slower fire rate. The radial quantum destabilizing blast inflicts -551 to all shield facing affected to ships within a 2-kilometer radius. The high-yield torpedo firing mode increases this radius to 4 kilometers, but torpedo spreads only trigger the detonation on the primary target. Since the Neutronic torpedo is a quantum torpedo casing, it impacts for a massive amount of kinetic damage but it fires more slowly than other torpedoes with a 15 second reload time. I’ve found that a heavy torp build paired with a science vessel/captain specced for drain is a really nice thing. Pop photonic officer, drain shields out again, repeat damage with a tricobalt or similar.

I took to my Defiant, upgraded my DHC’s and Quantum torpedo, and decided to jump right in… I asked people questions so I could understand what has changed so much from the core mechanics. While I tried the all-beams approach and did decently well with them, it wasn’t fun, and it felt wrong on my little sto platform Defiant. When Delta Rising launched, I looked at what the reputation had to offer, and decided to play around with one of my fun builds, a torpedo-heavy Defiant bomber. As I started to acquire the pieces for the build, I noted several mechanics flaws and bugs, and tried to find ways around them.

Neutronic torpedoes look much like purplish-tinged quantum projectiles when fired. They have a bright white center that streaks towards the target surrounded by rapidly orbiting swirls of white energy limned with a violet shimmer. This missile launcher comes with an innate 2% critical chance and 20% critical severity. No honorable mention for keeping TS or HY3 at global with temporal torp.

Quantum Torpedo Platform Prototype Plans

His Starter Sci-Torp build will get you going as you work on your Reputations and build your resources for future builds and upgrades. I would add the Particle Emission Plasma Torpedo to his build, as not only is it cheap, but extremely powerful and useful vs Normal level difficulty NPC’s. Vox Ex Machina, the voice of video games, is a gaming journalism magazine written by the voces, the different voices of games. Our team is diverse but small and we try our best to cover what might be interesting to our readers. It is affectionately known in the community as the “PEP” torpedo. The is probably one of the most interesting torpedoes in STO as it’s a unique, crafted torpedo.

I like to use several Projectile weapons specialist Duty officers on active space duty combined with a fast firing torp like the kentari missiles to allow for a continuous stream of other torps. The current settup on my primary, torp-wise, is the Temporal defence torp, Discovery dark matter torp, and the kentari missiles. I’ll have streaks where I’m firing a torp every second or so from repeated cooldown reduction. This energy torpedo has an innate 2% critical chance and 40% critical severity. As an honorable mention, the deserves a moment in the spotlight as the first energy torpedo released in STO as it deals heavy antiproton damage. This means that it is equally as effective against shields as it is hull.

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